Global MMO Game Market 2014-2018 - Valley News Live - KVLY/KXJB - Fargo/Grand Forks

Global MMO Game Market 2014-2018

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SOURCE Research and Markets

DUBLIN, June 20, 2014 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/r2d87p/global_mmo_game) has announced the addition of the "Global MMO Game Market 2014-2018" report to their offering.


The majority of software games run on hardware platforms developed by three major companies: Sony Corp., Microsoft Corp., and Nintendo Corp. These companies have developed platforms such as Xbox 360, PlayStation 3, and Wii U, which not only support various games, but also allow gamers to watch videos, listen to music, browse the internet, and download videos.

The success of the game software business is directly proportional to the acceptance of these platforms. With an increase in the number of platforms being developed, there is a rise in demand for game software.

According to the report, one of the major market drivers is the rapidly changing gamer demographic. As the average age of a gamer has increased from 17 years to 24 years, the money spent on games has risen because most gamers in the 24-25 years age group may be employed.

Further, the report states that the emergence of smartphones and tablets is one such major challenge that can have a negative impact on the sales of packaged console games. The increased penetration of smartphone games has reduced the demand for MMO games as gamers have shifted to an alternative gaming platform.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Market Landscape

07. Market Segmentation by Revenue Model

08. Types of MMO Game Genres

09. Geographical Segmentation

10. Key Leading Country

11. Buying Criteria

12. Market Growth Drivers

13. Drivers and their Impact

14. Market Challenges

15. Impact of Drivers and Challenges

16. Market Trends

17. Trends and their Impact

18. Vendor Landscape

19. Key Vendor Analysis

20. Other Reports in this Series

Companies Mentioned:

  • Activision Blizzard Inc.
  • Actuate Corp. (A Birt Company)
  • Aeria Games and Entertainment Inc.
  • Ankama Games
  • CCP hf
  • Changyou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • Electronic Arts Inc.
  • Giant Interactive Group Inc.
  • Jagex Games Studio
  • Joymax
  • NCSOFT Corp.
  • NetEase Inc.
  • Nexon Co. Ltd.
  • OGPlanet
  • Perfect World Co. Ltd.
  • Shanda Interactive Entertainment Ltd.
  • Softnyx Ltd.
  • Sony Online Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Tencent Holdings Ltd.
  • Turbine Inc.
  • eGames Inc.
  • gPotato

For more information visit http://www.researchandmarkets.com/research/r2d87p/global_mmo_game

Media Contact: Laura Wood, +353-1-481-1716, press@researchandmarkets.net

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